Job opening
Motion Graphic Designer
Filed under Sports Teams and Clubs
Full job description
We are looking for a motion designer with heavy Rive experience.
We'd prefer your background be working with engineering teams on in-product motion design for games and features, rather than brand or marketing focused motion design for ads or commercials if possible.
Contract Motion Designer
We are looking for a contract Motion Designer to build the rip animation experience for our
new repacks product. This is a highly visible part of the product experience: turning each card
pull into something dynamic, exciting, and memorable. More specifically, looking for a senior
designer with interactive or game-adjacent experience. Specifically, need someone who has a
background in product-based Rive animations, less brand or marketing project experience. This
person having a background in 3D animations would be a plus, but our main tool of choice is
Rive and 2D animations for now. This person would develop the Rive animations based on
direction from the product manager, get confirmation on designs, and then work with our
front-end engineers on timing, state triggers, and easing curves. They should be used to tight
iteration loops and working directly with developers to tweak and implement the Rive files to
meet the in-app code as a seamless experience to the user.
What You’ll Do
Design and build the end-to-end rip animation experience, including motion, haptics, and
visual effects
Create dynamic animation systems that respond to different card-pull outcomes
Partner closely with Product, Design, and Engineering to bring the experience to life
in-product
Deliver durable, production-ready Rive files that our EPD team can maintain and evolve
over time
What You’ll Bring
Strong motion design and visual storytelling instincts, with a portfolio of polished product
or interactive work
Experience creating engaging, high-impact animations for consumer products
Proficiency with Rive; experience designing for dynamic, state-based interactions is a
plus
Comfort collaborating closely with designers and engineers in a fast-moving environment
Project Details
We are building a digital card pack opening “tear” and underlying card reveal experience as a
part of one of our new products. We are currently leveraging Rive. We show the pack, have a
“tear” or rip mechanic, and then slowly reveal the card using a number of “pack opening”
animations like the pack unfolding and falling away, a “cover” card appearing and flipping
through different categories of cards (e.g. basketball, football, baseball), and then landing on the
correct category of that assigned card to the user. After that, color beams, outlines, and
explosion animations are used to unveil the card image, price, and details. There is data binding
being used to associate the category of the card, rarity of the card to colors shown, and the card
details itself.
Timing
We are looking for this person to start immediately and continue through September at least. If things work well, could
extend for longer to other interactive sports games and market types being developed.